AI Insights · Timothy · April 2024
Performance of Top 5 Final Fantasy Games in Oceania - Q1 2024
In the first quarter of 2024, the top 5 Final Fantasy games demonstrated varied performance in Oceania on a unified platform, showcasing fluctuations in weekly downloads, revenue, and active users.
Throughout Q1 2024, the performance of the top 5 Final Fantasy games in Oceania on a unified platform displayed interesting trends in weekly downloads, revenue, and active users.
FINAL FANTASY VII EVER CRISIS from SQUARE ENIX saw a decline in weekly revenue from the beginning of the quarter, dropping from around $11.7K in early January to approximately $3.7K by January 22. However, revenue rebounded in March, peaking at $8.3K in the week of March 4. Weekly downloads were relatively low, with a slight increase towards the end of the quarter, reaching 299 in late February. The number of active users started at 2.1K and showed a small rise, peaking at about 2.4K in late February.
Final Fantasy XV: A New Empire from Epic Action LLC experienced fluctuations in weekly revenue, starting at $3K and peaking at $6.3K in mid-February. There were minimal weekly downloads, with a maximum of 10 in mid-January and early March.
Final Fantasy XV: War for Eos by Machine Zone, Inc saw consistent weekly revenue, starting at $2.5K and peaking at $4.4K in late February. Weekly downloads were sporadic, with a notable peak of 255 in early February. Active users began at 204 in early January, peaking at 276 in early February before declining to 184 by the end of March.
FINAL FANTASY BE:WOTV from SQUARE ENIX showed a decline in weekly revenue from $2.7K at the start of January to $1.5K by the end of March. Weekly downloads were minimal, with only a few instances of downloads throughout the quarter. Active users started at 98 in early January, gradually declining to 51 by the end of March.
FINAL FANTASY BRAVE EXVIUS, also from SQUARE ENIX, saw a stable weekly revenue around $1.2K in January, with minor fluctuations, peaking at $1.1K in mid-March. Weekly downloads were consistent but low, with a peak of 29 in late February. Active users remained steady, starting and ending the quarter around the 100 mark.
The data for these insights comes from Sensor Tower, where more detailed analytics can be found.